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Eldritch Blast: Difference between revisions
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| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| granted by feats = Spell Sniper | |||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
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* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once | * There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once | ||
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | * When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Eldritch blast|long}} | * {{FRWiki|Eldritch blast|long}} |
Revision as of 08:52, 12 October 2023
Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Force damage, and that can be upgraded with Warlock abilities.
Description
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Properties
- Damage
- 1d10 (1~10) Force
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
The spell creates multiple beams at higher levels: 1d10 (1~10) Force per ray
- 2 beams at Level 5
- 3 beams at Level 10
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- The benefits of Eldritch Invocations, such as or , are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by 1d6Necrotic damage from each beam. will take additional
- There is a bug when using eldritch blast along with either or , and having lightning charges. When damage is applied, and will apply their damage twice on a single beam, rather than once
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).