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Bone Chill: Difference between revisions

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| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer
| granted by feats = Spell Sniper, Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer
| summary = It deals {{Damage Type|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| action type = action
| action type = action

Revision as of 10:33, 13 October 2023

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Bone Chill.webp

Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 2d8Damage TypesNecrotic.

When the spellcaster reaches Level 10, the damage increases by another D8 Necrotic.png 1d8 Necrotic damage, for a total of 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

External Links