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{{PageSeo|title=Ancient Lair|description=Ancient Lair is Location in the Lower City Sewers of Baldur's Gate in Baldur's Gate 3.|image=[[File:Map_AncientLair.png]]}}{{UnderConstruction}}
{{PageSeo|title=Ancient Lair|description=Ancient Lair is location in the Lower City Sewers of Baldur's Gate in Baldur's Gate 3.|image=Map Ancient Lair.png}}{{UnderConstruction}}
[[File:Map AncientLair.PNG|thumb|Overview of the Ancient Lair.]]
[[File:Map Ancient Lair.png|thumb|Map of the Ancient Lair.]]
'''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint.
'''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint.


==Area Information==
==Locations==
===Connected locations===
*[[Undercity Ruins]]
 
===Main chamber===
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as [[Astarion]], will not receive this condition). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair.  While the curse can be removed using [[Remove Curse]], it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied.
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as [[Astarion]], will not receive this condition). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair.  While the curse can be removed using [[Remove Curse]], it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied.


===Workshop===
The locked (DC 20) door hidden in the north wall can be revealed with a Perception check.  It leads to a workshop with a chopped up body and a dead half-elf. The [[Jar of Mystic Carrion's Brain]] is found on the central table, while [[Jar of Mystic Carrion's Liver]] is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book [[Funerary Jar Form and Function]] on the nearby table, you will find out that [[Mystic Carrion]] has hidden his heart in a zombie ([[Thrumbo]]).
The locked (DC 20) door hidden in the north wall can be revealed with a Perception check.  It leads to a workshop with a chopped up body and a dead half-elf. The [[Jar of Mystic Carrion's Brain]] is found on the central table, while [[Jar of Mystic Carrion's Liver]] is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book [[Funerary Jar Form and Function]] on the nearby table, you will find out that [[Mystic Carrion]] has hidden his heart in a zombie ([[Thrumbo]]).


A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]].
A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]].


==Related Locations==
==Creatures==
*[[Lower City Sewers]]
*[[Ancient Servant]]s
*[[Crawling Claw]]s
*[[Greater Zombie]]s


==Related Quests==
==Related quests==
*[[End Mystic Carrion's Immortality]]
*[[End Mystic Carrion's Immortality]]


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Breaching Pikestaff}}
*{{RarityItem|Breaching Pikestaff}}
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*{{RarityItem|Jar of Mystic Carrion's Brain}}
*{{RarityItem|Jar of Mystic Carrion's Brain}}


==Creatures==
 
*[[Ancient Servant]]s
[[Category:Locations]][[Category:Act Three Locations]]
*[[Crawling Claw]]s
*[[Greater Zombie]]s

Revision as of 06:27, 15 November 2023

Map of the Ancient Lair.

Ancient Lair is a location in the Lower City Sewers of Baldur's Gate in Act Three. It is accessed through a passageway to the west of the Undercity Ruins waypoint.

Locations

Connected locations

Main chamber

The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be Surprised Surprised, but will be inflicted with the Spell Rot Spell Rot curse (undead, such as Astarion, will not receive this condition). Spell rot causes each character to take 2d6Damage TypesNecrotic damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. While the curse can be removed using Remove Curse, it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied.

Workshop

The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The Jar of Mystic Carrion's Brain is found on the central table, while Jar of Mystic Carrion's Liver is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing 8d6Damage TypesFire damage. Reading the book Funerary Jar Form and Function on the nearby table, you will find out that Mystic Carrion has hidden his heart in a zombie (Thrumbo).

A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the Voiceless Penitent Bareki.

Creatures

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: