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Destructive Wave: Difference between revisions
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| class learns at level 9 = Tempest Domain:Domain Spell, Light Domain:Domain Spell | | class learns at level 9 = Tempest Domain:Domain Spell, Light Domain:Domain Spell | ||
| races = | | races = | ||
| granted by items = Markoheshkir:Short Rest | |||
| summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | | summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | ||
| description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. | | description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. |
Revision as of 09:29, 27 November 2023
Destructive Wave is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Tempest Domain (Domain Spell), and Light Domain (Domain Spell)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)