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Thunderwave: Difference between revisions
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Line 6: | Line 6: | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Bard, Druid, Sorcerer, Wizard | | classes = Bard, Druid, Sorcerer, Wizard | ||
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| class learns at level 6 = Storm Sorcery | | class learns at level 6 = Storm Sorcery:Storm Spell | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid | ||
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest | | granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest |
Revision as of 19:47, 27 November 2023
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Thunder (Constitution save to halve)
- Details
- Melee: 1.5 m / 5 ft
- AoE: 5 m / 17 ft (Cube)
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Ring of Absolute Force ( Recharge: Short rest)
- Thunderpalm Strikers ( Recharge: Long rest)
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
Visuals
External Links
- Thunderwave on the Forgotten Realms Wiki