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Thunderwave: Difference between revisions

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Line 6: Line 6:
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Druid, Sorcerer, Wizard, Tempest Domain, Arcane Trickster, Eldritch Knight
| classes = Bard, Druid, Sorcerer, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = Storm Sorcery
| class learns at level 6 = Storm Sorcery:Storm Spell
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid  
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest

Revision as of 19:47, 27 November 2023

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Thunderwave.webp

Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.

Description

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Thunder.png 2d8 (2~16) Damage TypesThunder (Constitution save to halve)
Details
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.

Visuals

External Links