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Clown Hammer: Difference between revisions

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| weight lb = 5.4
| weight lb = 5.4
| price = 310
| price = 310
| special = * Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by [[Hideous Laughter (Condition)|fits of laughter]].
| passives = Grim Irony
| special =
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
}}
}}

Revision as of 07:13, 2 December 2023

Clown Hammer image

Clown Hammer is a rare, moderately enchanted (+2) variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png

This hammer has a colourful history - it doesn't honk when you squeeze it, alas.

Properties

One-handed damage
D8 Bludgeoning.png 1d8 + 2 (3~10) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D10 Bludgeoning.png 1d10 + 2 (3~12) + Strength modifier Damage TypesBludgeoning
Details
Warhammers Warhammers
Rarity: Rare
Enchantment: + 2
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 310 gp

Special

The holder of this item gains:

Grim Irony
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Where to find

Gallery