User:NtCarlson/Sandbox2: Difference between revisions

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(Replaced content with "* {{RarityItem|Phalar Aluve}} (Underdark): Even after the considerable Honour mode nerfs, {{SAI|Phalar Aluve: Shriek}} is still extremely strong, giving a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s and {{DamageText|1d4|Thunder}} to all damage applied to affected enemies in a {{radius|m=6|ft=20}} AoE. Alternatively, it can be used to provide a {{radius|m=6|ft=20}} AoE Bless effect that stacks with {{SAI|Bless}}. * {{RarityItem|Gloves of Ban...")
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* {{RarityItem|Phalar Aluve}} ([[Underdark]]): Even after the considerable Honour mode nerfs, {{SAI|Phalar Aluve: Shriek}} is still extremely strong, giving a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s and {{DamageText|1d4|Thunder}} to all damage applied to affected enemies in a {{radius|m=6|ft=20}} AoE. Alternatively, it can be used to provide a {{radius|m=6|ft=20}} AoE Bless effect that stacks with {{SAI|Bless}}.
* {{RarityItem|Phalar Aluve}} ([[Underdark]]): Even after the considerable Honour mode nerfs, {{SAI|Phalar Aluve: Shriek}} is still extremely strong, giving a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s and {{DamageText|1d4|Thunder}} to all damage applied to affected enemies in a {{radius|m=6|ft=20}} AoE. Alternatively, it can be used to provide a {{radius|m=6|ft=20}} AoE Bless effect that stacks with {{SAI|Bless}}.
* {{RarityItem|Gloves of Baneful Striking}} ([[Mountain Pass]]): Guaranteed to apply a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s for {{duration|2}} on weapon attacks.
* {{RarityItem|Gloves of Baneful Striking}} ([[Mountain Pass]]): Guaranteed to apply a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s for {{duration|2}} on weapon attacks.
* {{RarityItem|Ritual Axe}} ([[Goblin Camp]]): Guaranteed to apply {{Cond|Bane}} on hit, but also take {{DamageText|1d6|Slashing}} self-damage every time you attack. Stacks with the Gloves of Baneful Striking for a '''2d4''' penalty to ''all'' {{Saving throws}}
= Build ideas =
== Warden of Vitality ==
Roles: Face character, healer, buffer
* Healer built around the {{Class|Paladin}} spell {{SAI|Warden of Vitality}} that is also available early through {{Class|College of Lore|noparent=yes}} [[Magical Secrets]].
* This grants a non-concentration buff that lets you cast {{SAI|Restore Vitality}} for just a {{action|bonus}} for {{duration|10}}.
* The build is centered around spamming this ability.
* Restore Vitality's duration is p
** Casting {{SAI|Restore Vitality}} doesn't consume spell slots, but it counts as a level 3 spell for {{SAI|Disciple of Life}}.
=== Core items ===
* {{RarityItem|Phalar Aluve}}: This weapon will be used for its {{SAI|Phalar Aluve: Sing}} ability rather than the {{SAI|Phalar Aluve: Shriek|Shriek}} ability it is known for. This grants all nearby allies in {{radius|m=6|ft=20}} an effect equivalent to {{Cond|Bless}} but also stacks with it. Conveniently, Phalar Aluve is also a [[finesse]] weapon (very unusual for its weapon class).
* {{RarityItem|The Whispering Promise}}: This item will grant {{Cond|Bless}} for {{duration|2}} on heal. This is key to boost the utility of {{SAI|Restore Vitality}}. This gives a non-concentration source of this potent effect that also stacks with Phalar Aluve's equivalent effect.
* {{RarityItem|Hellrider's Pride}}: This will grant {{Cond|Blade Ward}} for {{duration|2}} on heal which further boosts the utility of each heal. These will be upgraded to {{RarityItem|The Reviving Hands}} in Act III.
* {{RarityItem|Wapira's Crown}}: This will heal you {{DamageText|1d6|Healing}} whenever you cast a healing spell. Once the build is online, that will be twice per turn. It also works as a replacement for {{SAI|Blessed Healer}}. Note that it doesn't actually grant {{Cond|Bless}} from The Whispering Promise.
* {{RarityItem|Boots of Aid and Comfort}}: This will apply {{temp hp|3}} on every heal. Due to the way temporary hit points work, this may actually be detrimental. (It could prevent a better source of temporary HP from applying).
=== Rejected items ===
* {{RarityItem|Staff of Arcane Blessing}}: The bonus to the {{Cond|Bless}} effect does apply with The Whispering Promise.

Revision as of 03:53, 4 December 2023

Build ideas

Warden of Vitality

Roles: Face character, healer, buffer


Core items

  • Phalar Aluve: This weapon will be used for its Phalar Aluve: Sing Phalar Aluve: Sing ability rather than the Shriek Shriek ability it is known for. This grants all nearby allies in 6 m / 20 ft an effect equivalent to Bless Bless but also stacks with it. Conveniently, Phalar Aluve is also a finesse weapon (very unusual for its weapon class).
  • The Whispering Promise: This item will grant Bless Bless for Duration: 2 turns on heal. This is key to boost the utility of Restore Vitality Restore Vitality. This gives a non-concentration source of this potent effect that also stacks with Phalar Aluve's equivalent effect.
  • Hellrider's Pride: This will grant Blade Ward Blade Ward for Duration: 2 turns on heal which further boosts the utility of each heal. These will be upgraded to The Reviving Hands in Act III.
  • Wapira's Crown: This will heal you 1d6hit points whenever you cast a healing spell. Once the build is online, that will be twice per turn. It also works as a replacement for Blessed Healer Blessed Healer. Note that it doesn't actually grant Bless Bless from The Whispering Promise.
  • Boots of Aid and Comfort: This will apply HP Icon.png 3 temporary hit points on every heal. Due to the way temporary hit points work, this may actually be detrimental. (It could prevent a better source of temporary HP from applying).

Rejected items