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Enver Gortash/Combat: Difference between revisions

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== Spells and Abilities ==
== Attacks and abilities ==


===Common===
===Common===
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* {{SAI|Ranged Attack}}
* {{SAI|Ranged Attack}}


===Notable or Unique===
===Fabricated Arbalest===
* {{SAI|Dazzling Ray}}
{{Feature box|name=Dazzling Ray|image name=Sunbeam.webp
* {{SAI|Invoke the Black Hand}}
|* Unleash a beam of brilliant light that {{cond|Blinded|Blinds}} all creatures in its path. For {{Duration|10}}, you can recast the spell. Casting it again may possibly {{cond|Burning|Burn}} you each time you recast it. On Save, targets still take half damage.
* {{SAI|Tyrant's Bindings}}
* {{SAI|Empowered Unarmed Strike}}
* {{SAI|The Closed Fist of Bane}}


During a specific encounter<ref>Contributor note: I admittedly have no idea if you can fight Gortash in a different setting, as I have only ever tried to fight him here.</ref>, Gortash does not "use" these abilities himself, but entities in the location will apply the following statuses to him under the right conditions:
{{damageInfo|2d10|Radiant}}
* Shell of Resistance - Thunder Immunity, +1 Bonus Action, "Extra Movement Speed"
}}
* Reflectoguard Active


'''Invoke the Black Hand'''<br>
===Avatar of Tyranny===
* Applies condition {{Cond|Avatar of Tyranny}} to Gortash.
{{Feature box|name=Invoke the Black Hand|image name=Generic Buff.webp
* Allows Gortash to cast the concentration spell {{SAI|Tyrant's Bindings}} which can apply the {{Cond|Chain of Tyranny}} to each member of the party (and any summons).
|* Grants the condition {{condition|Avatar of Tyranny}}
* Gortash summons multiple [[Manifestation of Tyranny]] entities around the room.  
* Gortash summons multiple [[Manifestation of Tyranny]] entities around the room.  
* Gortash summons 1 "Bane's Fist" entity that gets inserted into the very end of the turn order.
* Gortash summons 1 [[#The Closed Fist of Bane|Bane's Fist]] entity that gets inserted into the very end of the turn order.
}}
 
{{Feature box|name=Tyrant's Bindings|image name=Generic Control.webp
|* Available while Gortash has the condition ''Avatar of Tyranny''.
*Create heavy magical chains that bind to your targets, halving their Movement speed.
*If the chains are still present at the beginning of your next turn, they break, dealing 8d8 Force damage to all targets.
 
{{DamageInfo|8d8|Force}}
{{action | bonus }} {{concentration}}
}}


'''The Closed Fist of Bane'''<br>
{{Feature box|name=Empowered Unarmed Strike|image name=Unarmed Strike.webp
* Gortash summons 1 additional "Bane's Fist" entity, which is added to the end of the turn order.
|* Available while Gortash has the condition ''Avatar of Tyranny''.
* Blessed by the unholy strength of Bane, deal {{DamageText|1 + Strength Modifier|Bludgeoning}} damage and {{DamageText|4d8|Force}}. If the target fails a {{SavingThrow|STR}}, it gets pushed back.


'''Empowered Unarmed Strike'''<br>
{{DamageInfo| 1 + 2 |Bludgeoning}}
* Available to Gortash as a melee attack for as long as {{Cond|Avatar of Tyranny}} is active.
{{DamageInfo|4d8|Force}}
* If available, Gortash uses this as an opportunity attack against targets moving out of melee range.
 
{{action}} or {{action|reaction}}
}}
 
{{Feature box|name=The Closed Fist of Bane|image name=Generic Explosion.webp
|* Conjure a ''Bane's Fist'' which falls at the end of the round, crushing anyone under it for 12d10 Bludgeoning damage.
 
{{DamageInfo|12d10|Bludgeoning}}
 
{{concentration}}
}}
 
===Ally buffs===
During a specific encounter<ref>Contributor note: I admittedly have no idea if you can fight Gortash in a different setting, as I have only ever tried to fight him here.</ref>, Gortash does not "use" these abilities himself, but entities in the location will apply the following statuses to him under the right conditions:
* Shell of Resistance - Thunder Immunity, +1 Bonus Action, "Extra Movement Speed"
* {{cond|Reflectoguard Active}}


===Summoned Entities===
===Summoned entities===
* '''[[Manifestation of Tyranny]]''' - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition {{Cond|Bane's Brutality}} to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance.
* '''[[Manifestation of Tyranny]]''' - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition {{Cond|Bane's Brutality}} to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance.
* '''Bane's Fist''' - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage.
* '''Bane's Fist''' - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage.

Revision as of 04:45, 4 December 2023

Edward-vanderghote-gortash.webp

This page focuses on Enver Gortash's behavior during turn-based combat gameplay.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


Attacks and abilities

Common

Fabricated Arbalest

Sunbeam.webp
Dazzling Ray Dazzling Ray ()
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burn burn you each time you recast it.

DEX Save
AoE: 18 m / 60 ft (Line)
Recharge: Short rest

Avatar of Tyranny

Generic Buff.webp
Invoke the Black Hand Invoke the Black Hand ()
Gortash calls upon Bane's tyrannical aid, gaining 150 temporary hit points along with new strength and powers.
Recharge: Per battle
Generic Control.webp
Tyrant's Bindings Tyrant's Bindings ()
D8 Force.png 8d8 (8~64) Damage TypesForce

Create heavy magical chains that bind to your targets, halving their Movement speed.

If the chains are still present at the beginning of your next turn, they break, dealing 8d8Damage TypesForce damage to all targets.

WIS Save
 Range: 12 m / 40 ft
Unarmed Strike.webp
Empowered Unarmed Strike Empowered Unarmed Strike ()
Unarmed damage Damage TypesBludgeoning +

Blessed by the unholy strength of Bane, deal 1 + Strength ModifierDamage TypesBludgeoning damage and 4d8Damage TypesForce. If the target fails a Strength saving throw, it gets pushed back.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
The Closed Fist of Bane The Closed Fist of Bane ()
D10 Force.png 12d10 (12~120) Damage TypesForce

Conjure the divine aspect of Bane the Accursed - a fist that hangs in the air until the end of the round before falling, crushing anyone under it for 12d10Damage TypesForce damage.

 Range: 18 m / 60 ft

Ally buffs

During a specific encounter[1], Gortash does not "use" these abilities himself, but entities in the location will apply the following statuses to him under the right conditions:

  • Shell of Resistance - Thunder Immunity, +1 Bonus Action, "Extra Movement Speed"
  • Reflectoguard Active Reflectoguard Active

Summoned entities

  • Manifestation of Tyranny - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition Bane's Brutality Bane's Brutality to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance.
  • Bane's Fist - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage.

Conditions

This information is not specified on this character's Examine page, but has resulted from contributor testing. If this information varies depending on whether this character is hostile, allied, or neutral, then please specify this in the applicable section.

Unique

This character has frequent access to the following unique conditions, but is not necessarily the caster of these conditions.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

This character is immune to all of the following Conditions:


Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

This character can be affected by all of the following Conditions:

  • Blinded
  • Paralysed
  • Prone
  • Mental Fatigue
  • Sluggardly
  • Shredded Armour

Encounters

This section is a list of specific combat encounters where this character gets added into the initiative, and any specific differences about how this character can behave in each combat encounter.

Get Gortash's Netherstone - Wyrm's Rock Fortress (Office)

This encounter is triggered during Act Three if Gortash has become hostile. Inside Gortash's office, a number of appliances are attached to the walls that are added into the initiative order as entities that affect the early part of the fight.

Two of these entity types apply Conditions to Gortash while he is standing in range:

Notes and References

  1. Contributor note: I admittedly have no idea if you can fight Gortash in a different setting, as I have only ever tried to fight him here.