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Gameplay mechanics: Difference between revisions
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== Feats == | == Feats == | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Ability Score Increase </strong> | |||
|- | |||
| Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Athlete </strong> | |||
|- | |||
| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Defensive Duelist </strong> | |||
|- | |||
| When you are attacked with a melee attack, you use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Dual Wielder </strong> | |||
|- | |||
| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Great Weapon Master </strong> | |||
|- | |||
| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Heavily Armored (Requires Proficiency with Medium Armor) </strong> | |||
|- | |||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] and increase your [[Strength]] by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Moderately Armored (Requires Proficiency with Light Armor) </strong> | |||
|- | |||
| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields, and your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Lightly Armored </strong> | |||
|- | |||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] and increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Cleric </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Druid </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Sorcerer </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Warlock </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Wizard </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Martial Adept </strong> | |||
|- | |||
| Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Mobile </strong> | |||
|- | |||
| Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Shield Master </strong> | |||
|- | |||
| Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Skilled </strong> | |||
|- | |||
| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Tough </strong> | |||
|- | |||
| Hit point maximum increased by 2 for each level. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Weapon Master </strong> | |||
|- | |||
| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice. | |||
|} | |||
== Proficiency == | == Proficiency == |
Revision as of 18:57, 8 January 2022
Actions
- Action
- Bonus Action
- Reaction
Feats
Ability Score Increase |
Increase one Ability by 2, or two Abilities by 1. You can't increase an Ability above 20 using this feature. |
Athlete |
Increase Strength or Dexterity by 1, to a maximum of 20. When you are Prone, standing up uses less movement. |
Defensive Duelist |
When you are attacked with a melee attack, you use your reaction to increase your Armour Class by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a Finesse Weapon with which you are Proficient. |
Dual Wielder |
Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't light. |
Great Weapon Master |
When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a Bonus Action. |
Heavily Armored (Requires Proficiency with Medium Armor) |
Gain Armour Proficiency with Heavy Armour and increase your Strength by 1, to a maximum of 20. |
Moderately Armored (Requires Proficiency with Light Armor) |
You have Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to a maximum of 20. |
Lightly Armored |
Gain Armour Proficiency with Light Armour and increase your Strength or Dexterity by 1, to a maximum of 20. |
Magic Initiate: Cleric |
Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom. |
Magic Initiate: Druid |
Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Wisdom. |
Magic Initiate: Sorcerer |
Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma. |
Magic Initiate: Warlock |
Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Charisma. |
Magic Initiate: Wizard |
Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is Intelligence. |
Martial Adept |
Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. |
Mobile |
Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. |
Shield Master |
Gain a +2 bonus to Dexterity Saving Throws when wielding a shield. |
Skilled |
You gain Proficiency in 3 Skills of your choice. |
Tough |
Hit point maximum increased by 2 for each level. |
Weapon Master |
Increase your Strength or Dexterity by 1, to a maximum of 20, and gain Proficiency with four weapons of your choice. |
Proficiency
Proficiency indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick.
Every classes have Proficiency Bonus, which is based on the character’s total level. Proficiency Bonus will be added whenever a character makes an Attack Roll, Ability Check, or Saving Throw.
Level | Proficiency Bonus |
---|---|
Level 1 to 4 | + 2 |
Level 5 to 8 | + 3 |
Level 9 to 12 | + 4 |
Level 13 to 16 | + 5 |
Level 17 to 20 | + 6 |
Spells
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.