Bone Chill: Difference between revisions
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| name = Bone Chill | | name = Bone Chill |
Revision as of 16:27, 9 March 2024
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Necrotic damage
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Necrotic.
- At character level 10, the damage increases to 3d8Necrotic.
Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores Druid (Circle Spell)
- Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
The incantation for Bone Chill is Timē, the Latin command "fear."
External Links
- Chill touch on the Forgotten Realms Wiki