Dank Crypt: Difference between revisions

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[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] in [[Chapter One]]. This area is adjacent to the sub areas of the '''Bedchamber''' and '''Chapel Entrance''' and is part of the Overgrown Ruins dungeon.
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] in [[Chapter One]]. This area can be reached from the '''Bedchamber''' and the '''Chapel Entrance''', together forming the [[Overgrown Ruins]] dungeon.
 
The Dank Crypt can be reached from the [[Ravaged Beach]], [[Bedchamber]], or [[Chapel Entrance]].


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Revision as of 18:56, 15 July 2023

The statue within the Dank Crypt

Dank Crypt (also known as the Temple Ruins) is a Location in Chapter One. This area can be reached from the Bedchamber and the Chapel Entrance, together forming the Overgrown Ruins dungeon.

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Other Creatures and NPCs

Other Information

  • There is a sarcophagus in the southern trapped room X: -293 Y: -325 that contains an Engraved Key and The Watcher's Guide. The key opens the large locked heavy oak doors to the north.
  • There is a Heavy Key on the body of an Entombed Scribe X: -311 Y: -252. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.
  • East of the room with the Entombed Scribes, near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor. A lever next to the ladder will unlock the trapdoor.

Traps

Trapped Sarcophagus

The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.

  • The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
  • The gas vents and gargoyle heads can also be disarmed using a Trap Disarm Toolkit.

Shrine of Jergal

There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the Entombed Scribes and Entombed Warriors in the room will come to life and attack the party.

Camp Followers

  • Withers will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. Withers will offer resurrection services in the camp.