User:Bigbucky: Difference between revisions

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*{{cond|Entangled}} - Attack rolls against the target have advantage
*{{cond|Entangled}} - Attack rolls against the target have advantage
*{{cond|Enwebbed}} - Attack rolls against the target have advantage
*{{cond|Enwebbed}} - Attack rolls against the target have advantage
*{{cond|Invisible}} - Target has advantage on attack rolls
*{{cond|Invisible}} - Advantage on attack rolls
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[Critical Hit]]s
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[Critical Hit]]s
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=== Spells ===
=== Spells ===
*{{sai|Bone Chill}} - Undead target receives disadvantage on attack rolls
*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls
*{{sai|Vicious Mockery}} - Target receives disadvantage on its next attack roll
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
*{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blur}} - Disadvantage on attack rolls against the target
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Heat Metal}} - Target receives disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Invisibility}} - Disadvantage on attack rolls against the target
*{{sai|Invisibility}} - Attack rolls against the target have disadvantage
*{{sai|Bestow Curse}} - Target receives disadvantage on attack rolls
*{{sai|Bestow Curse}} - Target has disadvantage on attack rolls
*{{sai|Greater Invisibility}} - Disadvantage on attack rolls against the target
*{{sai|Greater Invisibility}} - Attack rolls against the target have disadvantage
*{{sai|Staggering Smite}} - Target receives disadvantage on attack rolls
*{{sai|Staggering Smite}} - Target has disadvantage on attack rolls
*{{sai|Otto's Irresistible Dance}} - Target receives disadvantage on attack rolls
*{{sai|Otto's Irresistible Dance}} - Target has disadvantage on attack rolls

Revision as of 02:25, 25 March 2024


Sources of advantage and disadvantage

Advantage on attack rolls

Conditions

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits

Spells

Disadvantage on attack rolls

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of its fear is within line of sight
  • Invisible Invisible - Disadvantage on attack rolls against the target
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

  • Bone Chill Bone Chill - Undead target has disadvantage on attack rolls
  • Vicious Mockery Vicious Mockery - Target has disadvantage on its next attack roll
  • Protection from Evil and Good Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
  • Blindness Blindness - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Blur Blur - Attack rolls against the target have disadvantage
  • Heat Metal Heat Metal - Target has disadvantage on attack rolls if touching metal weapons or armour
  • Invisibility Invisibility - Attack rolls against the target have disadvantage
  • Bestow Curse Bestow Curse - Target has disadvantage on attack rolls
  • Greater Invisibility Greater Invisibility - Attack rolls against the target have disadvantage
  • Staggering Smite Staggering Smite - Target has disadvantage on attack rolls
  • Otto's Irresistible Dance Otto's Irresistible Dance - Target has disadvantage on attack rolls