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Hellish Sphere (Condition): Difference between revisions

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m (HiddenDragon moved page Hellish Sphere (Aura) (Condition) to Hellish Sphere (Condition) over redirect)
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* Creature is standing within {{Distance|m=3|ft=10}} of a flaming sphere and will take {{DamageInfo|6d6|Fire}} damage at the end of its turn. On a second save, it will still take half damage.
* Creature is standing within {{Distance|m=3|ft=10}} of a flaming sphere and will take {{DamageInfo|6d6|Fire}} damage at the end of its turn. On a second save, it will still take half damage.
* [[Dexterity]] save
* [[Dexterity]] save
|icon = Flaming Sphere Condition Icon.webp
|stack id = FLAMING_SPHERE
|stack id = FLAMING_SPHERE_AURA
|tick type = end
|properties = DisableOverhead, DisableCombatlog, InitiateCombat, BringIntoCombat
|properties = DisableCombatlog, InitiateCombat, BringIntoCombat
}}
}}

Revision as of 06:57, 14 May 2024

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Properties

Stack ID Stack ID: FLAMING_SPHERE

Loses duration Loses duration: end of turn

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE, only one of these can be applied at the same time:

Condition Effects

Flaming Aura (Condition) Flaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Sources of Hellish Sphere