Template:Infobox creature: Difference between revisions
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| type = {{{type|}}} | | type = {{{type|}}} | ||
| race = {{{race|}}} | | race = {{{race|}}} | ||
| archetype = {{{archetype|}}} | |||
| class = {{{class|}}} | | class = {{{class|}}} | ||
| background = {{{background|}}} | | background = {{{background|}}} |
Revision as of 18:11, 9 July 2024
This is the main creature infobox template. It does a bunch of processing on its parameters before passing on all the results to Template:Infobox creature/internal for displaying.
List of helper sub-templates:
- Template:Infobox creature/internal
- Template:Infobox creature/actions format
- Template:Infobox creature/actions query
- Template:Infobox creature/conditions format
- Template:Infobox creature/conditions query
- Template:Infobox creature/passives format
- Template:Infobox creature/passives parser
- Template:Infobox creature/passives query
Usage tips:
- To override stats for Explorer, Tactician, or Honour mode, use parameters starting with e, t, or h, respectively. E.g. use
t hp
to specify the HP value for Tactician difficulty. Explorer and Tactician fall back to Balanced (default) stats when a stat isn't overridden; Honour falls abck to Tactician stats. - The
passives
list may contain elements of the formatPassive name @ Item name
to specify the item that grants the passive. This will make that item's icon be used if the passive itself doesn't have an icon. - The
image
property may contain a<gallery>...</gallery>
. - The provided image will be automatically set as the page image (as if using Template:PageSeo), unless it's a gallery. If it's a gallery, you can use the
page image
property instead to set the page image.
How to specify a creature's initiative bonus:
- If a creature's initiative bonus is just their Dex modifier, then you mustn't use any initiative-related parameters. It will automatically use the Dex modifier.
- If a creature has extra initiative bonus through sources other than Dex, use the
extra init
parameter to specify the extra value (without Dex modifier). - For example, if a creature has Alert (+5), Feral Instinct (+3), and Ambusher (+1), then you would specify
extra init = 9
, and the Dex modifier will be automatically added on top. - This way, if the creature's Dex changes between difficulties, the correct initiative bonus will be calculated. If necessary, the
extra init
parameter can also be changed per difficulty; for example, if the creature's Dex stays the same between difficulties, but they have an additional passive feature in a higher difficulty that grants them extra initiative.
Example use:
{{Infobox creature | name = Test | title = Title | image = <gallery> Steel Watcher Ranged.png|Ranged Steel Watcher Model.png|Model </gallery> | page image = Steel Watcher Model.png | full name = Duke Wellington | va = Amelia Tyler | role = Mascot | faction = Gondor | family = Power Puff Girls | hometown = The Shire | occupation = Butcher and Baker | size = Smol | type = Mammal | race = Cat | subrace = Tabby | archetype = Soldier Cat | class = Felinid | subclass = Tiger | deity = Bastet | background = Outlander | level = 10 | hp = 10 | ac = 10 | extra init = +3 | prof bonus = +4 | movement m = 9 | weight kg = 600 | str = 11 | dex = 12 | con = 13 | int = 14 | wis = 15 | cha = 16 | str save extra = +2 | dex save extra = +3 | con save extra = +4 | int save extra = +5 | wis save extra = +6 | cha save extra = +7 | dex save prof = yes | con save prof = yes | perception = 10 | athletics = 8 | acrobatics = 4 | resistances = fire resistant, cold resistant, lightning vulnerable | actions = Absolute Power, Dueller's Enthusiasm | conditions = Aura of Protection, Aura of Hate | passives = Agile Chassis, Cull the Weak (Drider) | e level = 8 | e hp = 8 | e ac = 8 | e extra init = +2 | e prof bonus = +3 | e str = 10 | e dex = 11 | e con = 12 | e int = 13 | e wis = 14 | e cha = 15 | e str save extra = +2 | e dex save extra = +3 | e con save extra = +4 | e int save extra = +5 | e wis save extra = +6 | e cha save extra = +7 | e resistances = cold resistant | e actions = Absolute Power | e conditions = Aura of Protection | e passives = Agile Chassis | t level = 12 | t hp = 12 | t ac = 12 | t extra init = +4 | t prof bonus = +5 | t movement m = 12 | t weight kg = 800 | t str = 13 | t dex = 14 | t con = 15 | t int = 16 | t wis = 17 | t cha = 18 | t str save extra = +2 | t dex save extra = +3 | t con save extra = +4 | t int save extra = +5 | t wis save extra = +6 | t cha save extra = +7 | t resistances = fire immune, cold resistant, slashing immune nm, piercing immune nm, bludgeoning immune nm | t actions = Absolute Power, Dueller's Enthusiasm, Entangle | t conditions = Aura of Protection, Aura of Hate, Unstoppable | t passives = Agile Chassis, Cull the Weak (Drider), Adamantine Shield @ Adamantine Shield | h level = 14 | h hp = 14 | h ac = 14 | h extra init = +5 | h prof bonus = +6 | h str = 14 | h dex = 15 | h con = 16 | h int = 17 | h wis = 18 | h cha = 19 | h str save extra = +2 | h dex save extra = +3 | h con save extra = +4 | h int save extra = +5 | h wis save extra = +6 | h cha save extra = +7 | h resistances = fire immune, cold immune, slashing immune nm, piercing immune nm, bludgeoning immune nm | h actions = Absolute Power, Dueller's Enthusiasm, Entangle, Fireball | h conditions = Aura of Protection, Aura of Hate, Unstoppable, Legendary Resistance: Incapacitation | h passives = Agile Chassis, Cull the Weak (Drider), Adamantine Shield @ Adamantine Shield, Fast Hands }}