Template:Infobox creature: Difference between revisions

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| type = {{{type|}}}
| type = {{{type|}}}
| race = {{{race|}}}
| race = {{{race|}}}
| archetype = {{{archetype|}}}
| class = {{{class|}}}
| class = {{{class|}}}
| background = {{{background|}}}
| background = {{{background|}}}

Revision as of 18:11, 9 July 2024

Template documentation

This is the main creature infobox template. It does a bunch of processing on its parameters before passing on all the results to Template:Infobox creature/internal for displaying.

List of helper sub-templates:

Usage tips:

  • To override stats for Explorer, Tactician, or Honour mode, use parameters starting with e, t, or h, respectively. E.g. use t hp to specify the HP value for Tactician difficulty. Explorer and Tactician fall back to Balanced (default) stats when a stat isn't overridden; Honour falls abck to Tactician stats.
  • The passives list may contain elements of the format Passive name @ Item name to specify the item that grants the passive. This will make that item's icon be used if the passive itself doesn't have an icon.
  • The image property may contain a <gallery>...</gallery>.
  • The provided image will be automatically set as the page image (as if using Template:PageSeo), unless it's a gallery. If it's a gallery, you can use the page image property instead to set the page image.

How to specify a creature's initiative bonus:

  • If a creature's initiative bonus is just their Dex modifier, then you mustn't use any initiative-related parameters. It will automatically use the Dex modifier.
  • If a creature has extra initiative bonus through sources other than Dex, use the extra init parameter to specify the extra value (without Dex modifier).
  • For example, if a creature has Alert (+5), Feral Instinct (+3), and Ambusher (+1), then you would specify extra init = 9, and the Dex modifier will be automatically added on top.
  • This way, if the creature's Dex changes between difficulties, the correct initiative bonus will be calculated. If necessary, the extra init parameter can also be changed per difficulty; for example, if the creature's Dex stays the same between difficulties, but they have an additional passive feature in a higher difficulty that grants them extra initiative.

Example use:

{{Infobox creature
| name = Test
| title = Title
| image =
<gallery>
Steel Watcher Ranged.png|Ranged
Steel Watcher Model.png|Model
</gallery>
| page image = Steel Watcher Model.png
| full name = Duke Wellington
| va = Amelia Tyler
| role = Mascot
| faction = Gondor
| family = Power Puff Girls
| hometown = The Shire
| occupation = Butcher and Baker
| size = Smol
| type = Mammal
| race = Cat
| subrace = Tabby
| archetype = Soldier Cat
| class = Felinid
| subclass = Tiger
| deity = Bastet
| background = Outlander

| level = 10
| hp = 10
| ac = 10
| extra init = +3
| prof bonus = +4
| movement m = 9
| weight kg = 600

| str = 11
| dex = 12
| con = 13
| int = 14
| wis = 15
| cha = 16

| str save extra = +2
| dex save extra = +3
| con save extra = +4
| int save extra = +5
| wis save extra = +6
| cha save extra = +7

| dex save prof = yes
| con save prof = yes

| perception = 10
| athletics = 8
| acrobatics = 4

| resistances = fire resistant, cold resistant, lightning vulnerable
| actions = Absolute Power, Dueller's Enthusiasm
| conditions = Aura of Protection, Aura of Hate
| passives = Agile Chassis, Cull the Weak (Drider)

| e level = 8
| e hp = 8
| e ac = 8
| e extra init = +2
| e prof bonus = +3

| e str = 10
| e dex = 11
| e con = 12
| e int = 13
| e wis = 14
| e cha = 15

| e str save extra = +2
| e dex save extra = +3
| e con save extra = +4
| e int save extra = +5
| e wis save extra = +6
| e cha save extra = +7

| e resistances = cold resistant
| e actions = Absolute Power
| e conditions = Aura of Protection
| e passives = Agile Chassis

| t level = 12
| t hp = 12
| t ac = 12
| t extra init = +4
| t prof bonus = +5
| t movement m = 12
| t weight kg = 800

| t str = 13
| t dex = 14
| t con = 15
| t int = 16
| t wis = 17
| t cha = 18

| t str save extra = +2
| t dex save extra = +3
| t con save extra = +4
| t int save extra = +5
| t wis save extra = +6
| t cha save extra = +7

| t resistances = fire immune, cold resistant, slashing immune nm, piercing immune nm, bludgeoning immune nm
| t actions = Absolute Power, Dueller's Enthusiasm, Entangle
| t conditions = Aura of Protection, Aura of Hate, Unstoppable
| t passives = Agile Chassis, Cull the Weak (Drider), Adamantine Shield @ Adamantine Shield

| h level = 14
| h hp = 14
| h ac = 14
| h extra init = +5
| h prof bonus = +6

| h str = 14
| h dex = 15
| h con = 16
| h int = 17
| h wis = 18
| h cha = 19

| h str save extra = +2
| h dex save extra = +3
| h con save extra = +4
| h int save extra = +5
| h wis save extra = +6
| h cha save extra = +7

| h resistances = fire immune, cold immune, slashing immune nm, piercing immune nm, bludgeoning immune nm
| h actions = Absolute Power, Dueller's Enthusiasm, Entangle, Fireball
| h conditions = Aura of Protection, Aura of Hate, Unstoppable, Legendary Resistance: Incapacitation
| h passives = Agile Chassis, Cull the Weak (Drider), Adamantine Shield @ Adamantine Shield, Fast Hands
}}