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Rush Attack: Difference between revisions

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(new action weapon template, check range)
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[[Category:Actions]][[Category:Weapon Actions]]
{{WeaponActionPage
[[File:Rush Attack Icon.png|frameless|right]]
| name = Rush Attack
'''Rush Attack''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Glaives|Glaive]], [[Halberds|Halberd]], [[Longswords|Longsword]], [[Pikes|Pike]], [[Spears|Spear]] or [[Tridents|Trident]] in their main hand.
| weapon types =  Glaives, Halberds, Longswords, Pikes, Spears, Tridents
 
| description = Charge forward and attack the first enemy in your way, possibly pushing them [[Off Balance (Condition)|Off Balance]]
== Description ==
| damage = 1d4
Charge forward and attack the first enemy in your way, possibly pushing them [[Off Balance (Condition)|Off Balance]].
| damage type = Piercing
 
| damage modifier = Strength
== Properties ==
| range_ft = 30
{{InfoBlob|{{Action}}}}
| range_m = 9
 
| attack roll = yes
* Damage: {{DamageInfo | 1d4 | Piercing | modifier = melee }}
| recharge = Short Rest
* {{Attack Roll}}
| condition = Gaping Wounds
* {{Range|m=9|ft=30}}
| condition save = STR
* {{SavingThrow|STR}} to avoid [[Conditions#Off Balance|Off Balance]]
| condition duration = 2
* {{Recharge|Short Rest}}
}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>Off Balance</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* The affected entity has {{Disadvantage}} on Strength and Dexterity [[Checks]], and [[Attack Rolls]] against the entity have {{Advantage}}.
* Removed by taking damage or when [[Help|Helped]].
|}

Revision as of 22:28, 25 July 2023

Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.

Description

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance

Properties

Damage
Details
Attack roll
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Strength saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

Granted by wielding the following weapon types with proficiency: