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Rush Attack: Difference between revisions
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{{WeaponActionPage | |||
| name = Rush Attack | |||
| weapon types = Glaives, Halberds, Longswords, Pikes, Spears, Tridents | |||
| description = Charge forward and attack the first enemy in your way, possibly pushing them [[Off Balance (Condition)|Off Balance]] | |||
= | | damage = 1d4 | ||
Charge forward and attack the first enemy in your way, possibly pushing them [[Off Balance (Condition)|Off Balance]] | | damage type = Piercing | ||
| damage modifier = Strength | |||
= | | range_ft = 30 | ||
| range_m = 9 | |||
| attack roll = yes | |||
| recharge = Short Rest | |||
| condition = Gaping Wounds | |||
| condition save = STR | |||
| condition duration = 2 | |||
}} | |||
| | |||
| | |||
Revision as of 22:28, 25 July 2023
Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.
Description
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance
Properties
- Damage
- 1d4 (1~4) + Strength modifier Piercing
- Details
- Attack roll
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency: