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Ray of Sickness: Difference between revisions
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| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| granted by items = Markoheshkir:Short Rest, Staff of Crones:Short Rest | | granted by items = Markoheshkir:Short Rest, Staff of Crones:Short Rest | ||
| other ways to learn = * Granted to | | other ways to learn = * Granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| summary = This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals {{DamageType|Poison}} damage, and potentially Poisons them. | | summary = This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals {{DamageType|Poison}} damage, and potentially Poisons them. | ||
| description = Possibly {{Cond|Poisoned|Poisons}} the target. | | description = Possibly {{Cond|Poisoned|Poisons}} the target. |
Revision as of 07:08, 29 July 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Staff of Crones ( Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.