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Telekinesis: Difference between revisions

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| ritual =  
| classes = Sorcerer, Wizard, Cleric
| classes = Sorcerer, Wizard, Cleric
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, Great Old One
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One
| class learns at level 2 =  
| class learns at level 2 =  
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Revision as of 16:39, 30 July 2024

Telekinesis.webp

Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

Properties

Cost
Action + Level 5 Spell Slot
Details
STR Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by the following items:

Notes

  • Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.

Visuals

External Links