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Encrusted with Frost (Condition): Difference between revisions

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|notes = *The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}}
|notes = *The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}}
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour.
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour.
* Making {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s is suitable to [[Topple]] , [[Absolute Night]] or [[Fiendish Fire]]
* Making {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s is suitable to [[Topple]], [[Absolute Night]] or [[Fiendish Fire]]
}}
}}

Revision as of 12:51, 29 August 2024

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Properties

Stack ID Stack ID: MAG_FROST

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

Condition: Frozen

Frozen Frozen

Duration: 2 turns

DC 12  Constitution saving throw

Notes

Conditions with the same stack ID

Conditions with the stack ID MAG_FROST, only one of these can be applied at the same time:

Condition Effects

Encrusted with Frost (Condition) Encrusted with Frost

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Sources of Encrusted with Frost