Wild Magic (Sorcerer subclass): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Undo revision 25809 by 104.218.65.10 (talk))
Tag: Undo
(Undo revision 25812 by Banjoquincy (talk))
Tag: Undo
Line 28: Line 28:
** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
* Wild Magic: Enlarge/Reduce - Each creature within 9m is randomly Enlarged or Reduced.
* Wild Magic: Entangle - Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
* Wild Magic: Resilient Sphere - Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
* Wild Magic: Slow - You are Slowed.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Water - Spawn a water puddle around caster.
* [[Enlarge/Reduce]]

Revision as of 10:30, 7 August 2023

Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time.
Wild Magic Subclass Icon.png
Wild Magic is one of the Subclasses of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often.

Subclass Features

Level 1

  • Wild Magic Surge Icon.png Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a Spell of level 1 or higher, your magic might surge and trigger a random magical effect.
  • Tides Of Chaos Icon 64px.png Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.

Wild Magic Surge Effects