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Hex: Difference between revisions

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(reworded description to match ingame description)
(reworded description to match ingame description)
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.  
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.  
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} damage <sup>''[sic]''</sup> to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.


If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
If the target dies before the spell ends, you can Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
 
Variants:
* {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}}
* {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}}
* {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}}
* {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}}
* {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}}
* {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}}
 
If the target dies before spell's duration ends, gain:
* {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
| action type = bonus
| action type = bonus
| attack roll =
| attack roll =
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| range = ranged
| range = ranged
| range m =
| range m =
| range ft =
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma),Reapply Hex
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
| notes =  
* If the target dies before spell's duration ends, gain {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.

Revision as of 23:31, 20 August 2023

Template:Up to date

Hex Icon.png

Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.

Description

Make your attacks deal an additional 1d6Damage TypesNecrotic damage damage [sic] to the target and give it Disadvantage Icon.png Disadvantage on Checks on an Ability of your choosing.

If the target dies before the spell ends, you can Hex a new creature without expending a Spell Slot.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Variants

How to learn

Classes:

Notes

  • If the target dies before spell's duration ends, gain Reapply Hex Reapply Hex
  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.

External Links