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Shocking Grasp: Difference between revisions
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1d8 Lightning damage, for a total of 3d8
Lightning.
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| higher levels =When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|2d8|Lightning}}. | | higher levels =When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|2d8|Lightning}}. | ||
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Lightning}} {{DamageColor|Lightning|'''1d8''' Lightning damage}}, for a total of {{DamageText|3d8|Lightning}}. | |||
| notes = | | notes = | ||
| video = | | video = |
Revision as of 05:23, 23 August 2023
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Damage
1d8 (1~8)
Lightning
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Lightning damage, for a total of 2d8
Lightning.
![D8 Lightning.png](/w/images/thumb/0/0e/D8_Lightning.png/26px-D8_Lightning.png)
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.