Trip Attack (Melee): Difference between revisions
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| type = classaction | | type = classaction | ||
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | | summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
| description = | | description = A powerful attack that possibly knocks the target [[prone]]. | ||
Prerequisite | '''On Miss: Does not spend Superiority Dice | ||
{{Icon|Prerequisite Icon.png|25}} '''The target can't be Huge in size.''' | |||
| image = Trip Attack Melee Icon.png | | image = Trip Attack Melee Icon.png | ||
| cost = supdie:1, action | | cost = supdie:1, action |
Revision as of 06:59, 7 September 2023
Template:Up to date
Trip Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target prone.
On Miss: Does not spend Superiority Dice
The target can't be Huge in size.
Properties
- Cost:
- Superiority Die + Action
- Damage:
- Weapon Physical
- + 1d8 (1~8) Physical damage
- Details:
- Attack roll
- Range: Normal weapon range
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.