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Bone Chill: Difference between revisions
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m (Added that Bone Chill is granted by Spell Sniper) |
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| races = High Elf, High Half-Elf | | races = High Elf, High Half-Elf | ||
| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| granted by feats = Spell Sniper | |||
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]]. | | summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]]. | ||
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. | | description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. |
Revision as of 08:50, 12 October 2023
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Necrotic.
When the spellcaster reaches Level 10, the damage increases by another 1d8 Necrotic damage, for a total of 3d8Necrotic.Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:External Links
- Chill touch on the Forgotten Realms Wiki