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Ancient Lair: Difference between revisions
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==Area Information== | ==Area Information== | ||
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be | The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as [[Astarion]], will not receive this condition). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. | ||
The | The northern door leads to a workshop with a chopped up body and a dead half-elf. The [[Jar of Mystic Carrion's Brain]] is found on the central table, while [[Jar of Mystic Carrion's Liver]] is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book [[Funerary Jar Form and Function]] on the nearby table, you will find out that [[Mystic Carrion]] has hidden his heart in a zombie ([[Thrumbo]]). | ||
A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]]. | A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]]. |
Revision as of 11:47, 15 October 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-15. If multiple days have passed since, this template should be removed. |
Ancient Lair is a location in the Lower City Sewers of Baldur's Gate in Act Three. It is accessed through a passageway to the west of the Undercity Ruins waypoint.
Area Information
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door will trigger an ambush by a horde of undead. Your party won't be , but will be inflicted with the curse (undead, such as Astarion, will not receive this condition). Spell rot causes each character to take 2d6Necrotic damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair.
The northern door leads to a workshop with a chopped up body and a dead half-elf. The Jar of Mystic Carrion's Brain is found on the central table, while Jar of Mystic Carrion's Liver is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing 8d6Fire damage. Reading the book Funerary Jar Form and Function on the nearby table, you will find out that Mystic Carrion has hidden his heart in a zombie (Thrumbo).
A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the Voiceless Penitent Bareki.
Related Locations
Related Quests
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: