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Charmed (status group)

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Condition Type Icon.pngCharmed is type of condition. The representative condition is Charmed Charmed.

"A group of conditions that make you act favourably towards the spellcaster and their allies."

Removal

Charmed type conditions can be removed with the following:

Prevention

Charmed type conditions can be prevented with the following:

Ways to become Charmed

Condition Effects

Charmed (Condition) Charmed

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
    Condition Type Icon.pngCharmed

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
    Condition Type Icon.pngCharmed

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.
    Condition Type Icon.pngCharmed

Dominated (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
    Condition Type Icon.pngCharmed

Dominated (Dominate Beast) (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
    Condition Type Icon.pngCharmed

Fiendish Obeisance (Condition) Fiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.
    Condition Type Icon.pngCharmed

Friends (Condition) Friends

In higher difficulty modes, the target might accuse you of enchanting them.
Condition Type Icon.pngCharmed

Hypnotic Gaze (Condition) Hypnotic Gaze

Hypnotised (Condition) Hypnotised

Incubus Charmed (Condition) Incubus Charmed

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
    Condition Type Icon.pngCharmed

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.
    Condition Type Icon.pngCharmed

Luring Song (Condition) Luring Song

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.
    Condition Type Icon.pngCharmed

Otto's Irresistible Dance (Condition) Otto's Irresistible Dance

Seized by Planar Binding (Condition) Seized by Planar Binding

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.
    Condition Type Icon.pngCharmed

Spectator's Charm (Condition) Spectator's Charm

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
    Condition Type Icon.pngCharmed