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Missing Pets (Condition)

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Revision as of 18:44, 3 February 2024 by NatternAlt (talk | contribs) (Added properties and empty notes field (using bot))

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Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: FEARED

Status groups Status groups: SG_FrightenedSG_ConditionSG_Fleeing

Loses duration Loses duration: end of turn

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FEARED, only one of these can be applied at the same time:

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Sources of Missing Pets