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The Szarr Palace is a location and home of Cazador Szarr, located in the Lower City in Baldur's Gate.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Accessing the Szarr Palace
The Szarr Palace can be accessed by climbing the central watch tower at the Lower City Central Wall Waypoint. Head north on the ramparts, climbing another watch tower and again heading north until arriving at the Szarr Palace's door.
Locations
Upper Floor
Directly across from the entrance, the player can find a Sinister Door which leads to the ballroom. To enter, a Kozakuran Dictionary and the Szarr Family Ring are needed.
Chamberlain's Suite
Past a curtain and continuing east there is the Chamberlain's bedroom and an office. In the corner of the two rooms is a secret room, which can be accessed through illusory walls situated both in the bedroom and office. In the secret room the dead body of a Werewolf named Lurianna Sauvage can be found along with the Chamberlain's Private Room Key.
Ballroom
The ballroom leads to Chamberlain Dufay's office and an elevator leading to Cazador's Dungeon. There are two side rooms to the ballroom as well: a room leading to the attic and a hidden dining room. Pressing the button in either room will seal one room and open the other.
In the hidden dining room in northwest corner, the Counting House Safe n°1 Key can be found in an Opulent Chest X: -1308 Y: 1020. Underneath this Opulent Chest is hidden a locked trapdoor (unlocked by the Silver Key found in the attic area), which leads to a secret puzzle area. The locked door in the first room can be bypassed by placing items (the nearby metal crates) on the two pressure plates. There are four pressure plates in the following room, which are tied to noxious gas and flame traps; activating the four pressure plates will lock the door behind you and open the door ahead. Beyond is an opulent chest, surrounded by traps, which contains some random loot and a book, Dawsen Kiltmaker's Confession.
Lower Floor
Located on the lower floor of the Palace is a guest room in the south, the kennels, a dormitory and the favoured spawn bedchamber in the north-east corner.
Guest Room
In the southern bedroom is the cursed corpse of Victoria, Leon's young daughter. Approaching the corpse will afflict party members with , causing 4d6+4Necrotic per turn and halving movement speed. Casting on Victoria's body will end the and make the room safe to traverse. Alternatively, an Elixir of Necrotic Resistance can be used to mitigate the damage, or Jump/Flight to bypass the hazard entirely.
Inside the Mahogany Wardrobe near the bed is the Kozakuran Dictionary, which is needed to open the Sinister Door leading to the ballroom. In a locked chest in this room you can find the Helmet of Grit.
The Kennels
Behind a hidden door are the kennels, where the party can encounter the skeleton Godey. Godey can be persuaded or fought to obtain the Szarr Family Ring required to open the Sinister Door.
Attic
Accessible through a ladder in a side room in the north-eastern corner of the ballroom X: -1262 Y: 1019.
The attic contains several lore-related letters from Amanita Szarr. A Silver Key can be found in a chest on the top-most floor, after progressing through several additional rooms and climbing a ladder.
Related locations
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Kozakuran Dictionary - in the guest room, inside a mahogany wardrobe next to the bedX: -1291 Y: 957
- Helmet of Grit - in the guest room, in a locked ornate chest
- Chamberlain's Private Room Key
- Szarr Family Ring
- Silver Key - in the attic, in a wooden chestX: -738 Y: 1063
- Counting House Safe n°1 Key - in a hidden room off the ballroom, in an opulent chest X: -1308 Y: 1020
Notable NPCs
Notes
- The secret area in the ballroom used to have a puzzle with levers which nobody was able to solve. Patch 5 may refer to this puzzle in the patch notes: "Fixed the puzzle in Cazador's Palace." The current patch has changed the puzzle by removing the levers and implementing a series of pressure plates.
- Casting on the charmed guards will free them from their mental enslavement and cause them to leave the area.