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Pikes

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Revision as of 23:35, 28 July 2024 by HiddenDragon (talk | contribs) (Added sidebar images)

Pikes Pikes are a type of two-handed martial melee weapon. The following are some base attributes common to most pikes, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Pike. Further down below, you can find a list of all pikes in the game.

Properties

Damage
D10 Piercing.png 1d10 (1~10) + Strength modifier Damage TypesPiercing
Details
 Two-Handed
 Range: 2.5 m / 8 ft
Extra Reach Extra Reach
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

List of pikes

Weapon Enchant. Damage Damage Type Weight Price Special


Broken Pike

1d10

Piercing

8.1 kg
16.2 lb

10


Rusty Pike

1d10

Piercing

8.1 kg
16.2 lb

1


Pike

1d10

Piercing

8.1 kg
16.2 lb

20


Magical Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Pike +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Returning Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

65
Homing Weapon
This weapon will return to its owner when thrown.


Breaching Pikestaff

+2

1d10 + 2
1d4

Piercing
Force

8.1 kg
16.2 lb

190


Unseen Menace

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.

Legacy content

External links

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