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Revision as of 09:53, 23 November 2024 by Hawkeye (talk | contribs) (added identity)

Mari is one of the bandits raiding the Overgrown Ruins in Act One.

Involvement

Act One

Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Sneak Attack ()   –  Dagger
Damage: 4~12
D4 Piercing.pngD6 Weapon.png
1d4 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Sneak Attack ()   –  Shortbow
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

External links