Name
|
Slot
|
Effect
|

Cap of Wrath
|
Headgear (Non-Armour)
|
- Last Stand
- During combat, when the wearer starts their turn with 50% Hit Points or less, they gain
Wrath for 2 turns.
|

Helmet of Grit
|
Headgear (Light Armour)
|
- Grit
- When the wearer has 50% Hit Points or less, they have an additional
Bonus action.
|

Horns of the Berserker
|
Headgear (Non-Armour)
|
- Seeking Blood
- You gain a +2 bonus to
Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2
Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4 Necrotic damage at the end of your turn.
|

Martial Exertion Gloves
|
Handwear (Non-Armour)
|
Martial Exertion
- Push past your physical limits, taking 6d6
Piercing damage to gain an additional attack per turn and to double your movement speed. ( Recharge: Short rest.)
|

The Oak Father's Embrace
|
Armour (Medium Armour)
|
- Order of Nature
- Undead creatures that hit the wearer receive 1d6
Radiant. Beasts that hit the wearer deal an additional 1d6 Radiant.
|