Azer Warhammer
From bg3.wiki
More actions

Hits with this weapon deal an additional 1d6Fire damage.
Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier Bludgeoning - Two-handed damage
1d10 (1~10) + Strength modifier Bludgeoning - Extra damage
1d6 (1~6) Fire - Details
- Warhammers
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 0 gp
-
UID
WPN_HUM_Azer_Warhammer_AUUID
22baa548-56a4-494c-a9d0-4880d6f1da91Stats
WPN_Warhammer_Azer
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy . ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict . ( Recharge: Short rest.)
Special weapon actions
This weapon also grants the following:
- Overheat ()
- Release a fraction of your inner fire. All nearby creatures take damage and start .
Where to find
- Carried by Azers
Notes
- This weapon is accessible by summoning an Azer with Conjure Minor Elemental: Azer, getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail.