For the race of plant-like creatures, see Blight (race).
Blight is a level 4 necromancy spell. This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
Necrotic to a target. Plants take maximum damage from this spell, and have
Disadvantage on the
Saving throw against it.
Necrotic damage for each spell slot level above 4th.
Description
Deals 8d8
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No effect on undead and constructs.
Properties
- Cost
Action +
Level 4 Spell Slot
Damage: 8~64- Details
CON Save (Spell save DC) (On Save: Target still takes half damage.)
Range: 9 m / 30 ft
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8
How to learn
Classes:
- Class level 7: Druid, Sorcerer, Warlock, Wizard, Circle of the Spores (Circle Spell), and Death Domain
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Notes
- The description given is not entirely correct in how the spell functions:
- When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
- There are very few plants in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant.
- The incantation for Blight is Perē, the Latin command "vanish/be destroyed!"