Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19.

Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.
Properties
- Damage
1d4 (1~4) + Strength modifier
- Details
Rarity: Uncommon
Enchantment: None
One-Handed
Light
Dippable
Consumable by Gale
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID
UND_StrengthChair_LegUUID
768010ce-dcfe-43bb-8398-2d681d4fa6eb
Special
The holder of this item gains:
- Splinters of a Giant's Might
- Increases Strength to 19.
Weapon actions
If you have proficiency, equip in main hand to gain:
)
(- Hit an enemy with all your might to deal damage and possibly them. (
Recharge: Short rest.)
Where to find
- Arcane Tower X: -26 Y: -272: Obtained by breaking the Stool of Hill Giant Strength
Notes
- The stool is on the fourth floor (roof) of the Aracane Tower, on the same level as Bernard. It is underneath the thatched roof section in the northeast corner, behind one of the constructs.
- Patch 1 changed the Strength increase from 15 to 19.
- Patch 6 adjusted its location slightly, lifting it upright and moving it into the corner; its initial location was replaced with a generic stool.
- According to D&D rules, this item should be named Club of Ogre Strength, because Ogres have STR = 19 while Hill Giants have STR = 21.
- The in-game model has the word "STRENGTH" engraved on it in the
Dethek runic script.
- It is possible to equip this Club in a character's offhand and keep their main hand slot free (e.g. for brawler monk):
- Equip a dagger in the character's main hand and this club in their offhand.
- Switch to another companion with no weapons equipped.
- Click on their weapon slot and choose to equip the mainhand weapon currently in use by the first character. They will swap the weapon in the first character's primary weapon slot to their empty weapon slot, leaving the first character with the club in their offhand, yet with nothing in their main hand.