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Club of Hill Giant Strength

From bg3.wiki
Club of Hill Giant Strength image

Club of Hill Giant Strength is an uncommon club that that sets the wearer's Strength to 19.

Description Icon.png

Though this rotting chair leg doesn't look like much, every splinter vibrates with barely-contained power.

Properties

Damage
Details
Clubs Clubs
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
Consumable by Gale Gale
 Melee: 1.5 m / 5 ft
 Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID UND_StrengthChair_Leg
UUID 768010ce-dcfe-43bb-8398-2d681d4fa6eb

Special

The holder of this item gains:

Splinters of a Giant's Might
Increases Strength to 19.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly Daze Daze them. ( Recharge: Short rest.)

Where to find

Notes

  • The stool is on the fourth floor (roof) of the Aracane Tower, on the same level as Bernard Bernard. It is underneath the thatched roof section in the northeast corner, behind one of the constructs.
  • Patch 1 changed the Strength increase from 15 to 19.
  • Patch 6 adjusted its location slightly, lifting it upright and moving it into the corner; its initial location was replaced with a generic stool.
  • According to D&D rules, this item should be named Club of Ogre Strength, because Ogres have STR = 19 while Hill Giants have STR = 21.
  • The in-game model has the word "STRENGTH" engraved on it in the Dethek runic script.
  • It is possible to equip this Club in a character's offhand and keep their main hand slot free (e.g. for brawler monk):
  1. Equip a dagger in the character's main hand and this club in their offhand.
  2. Switch to another companion with no weapons equipped.
  3. Click on their weapon slot and choose to equip the mainhand weapon currently in use by the first character. They will swap the weapon in the first character's primary weapon slot to their empty weapon slot, leaving the first character with the club in their offhand, yet with nothing in their main hand.