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Gruz

From bg3.wiki

Sharp-Eye Gruz is a Goblin Sharp-Eye in the Shattered Sanctum of the Goblin Camp in Act One. She is stationed at the inner entrance to the main hall, high up on a ledge.

Portrait Gruz.png
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
Gruz, if she spots the party in the rafters.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Notable loot[edit | edit source]

Allies[edit | edit source]

External links[edit | edit source]