Sharp-Eye Gruz
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Sharp-Eye Gruz is a goblin stationed in the
Goblin Camp in
Act One .
“
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
„
Sharp-Eye Gruz is at the inner entrance of the Shattered Sanctum , positioned along the western high ledge.
Characters
Locations Quests