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Guard Gurgon is an ogre at the Goblin Camp in Act One.

Here has music, beer, dance! You dance too.
Gurgon

Involvement edit

Act One edit

Gurgon can be found standing guard at the main entrance of the Shattered Sanctum.

Combat edit

Attacks and abilities edit

Concussive SmashConcussive Smash (Action)   –  Gnarled Tree Branch
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Gnarled Tree Branch
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
SlamSlam (Action)
Damage: 8~22
2d8 + 6BludgeoningBludgeoning

Hit a target and possibly knock it Prone Prone.

DEX SaveDEX Save
Range: 3 m / 10 ft Range: 3 m / 10 ft
TenacityTenacity (Reaction)   –  Gnarled Tree Branch
Damage: 6

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw StoneThrow Stone (Action)
Damage: 7~10
1d4 + 6BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m / 30 ft Range: 9 m / 30 ft

External links edit