Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Acid damage (1d4
Acid on impact and at the end of target's turn) for each spell slot level above 2nd.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4
Acid damage at the end of the target's next turn.
Properties
- Cost
Action +
Level 2 Spell Slot
Damage: 6~24- Details
Attack roll
Range: 18 m / 60 ft
Creates Area: Acid
UID
Projectile_AcidArrow
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 2d4![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
Condition: Melf's Acid Arrow
Area: Acid
![Acid Acid](/w/images/thumb/3/3c/Acid_surface_Icon.webp/30px-Acid_surface_Icon.webp.png)
AoE: 2 m / 7 ft (Radius)
Reduces Armour Class by 2.
Type: Surface
Condition: Acid
- Reduces
Armour Class by 2.
How to learn
Classes:
- Class level 3: Wizard, and Circle of the Land (Swamp)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
Markoheshkir (
Recharge: Short rest)
Melf's First Staff (
Recharge: Long rest)
Notes
The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "dissolve!"