Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
1d6 (1~6) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: None
One-Handed
Light
Thrown
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to
Attack rolls and
Saving throws. If the attacker still has 50% or more hit points, they take 1d6
Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
Lacerate (
)
Slash at your target's vital points to make it .
Where to find
- Shattered Sanctum X: 338 Y: -26: On the table next to Abdirak
Notes
- The duration of the Bane effect is 2 turns, and does not stack.
- Many situations will increase the self-damage dealt by the axe:
- The feat results in the secondary damage being re-rolled higher.
- A critical hit with the axe results in double self-damage.
- Some damage riders like ,
Callous Glow Ring and increase the self-damage.
- Effects which reduces incoming piercing damage reduces the self-inflicted damage.
- However, this self-damage is classified as magical and so effects like Heavy Armour Master does not help, but Magical Plate does.
Bugs
- The Scourge Mistress' Bane always inflicts on hit.
- If an enemy is knocked out by a non-lethal attack with the axe, the wielder is also knocked out, even at full HP.