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Devout Wasp is a goblin stationed at the Goblin Camp in Act One.
... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?
Wasp sharing his story about the latest raid

Involvement edit

Act One edit

Devout Wasp guards the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two. Wasp is stationed with SluckSluck and TudTud. If interacting, Wasp is eager to share details about their recent raid on Waukeen's Rest, informing the party that any prisoners gathered from the inn were sent to Moonrise Towers.

Combat edit

Attacks and abilities edit

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~6

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot edit

Tactics edit

Lighting the nearby Firewine Barrels creates a large explosion.

External links edit