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Sluck

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Sharp-Eye Sluck is a goblin stationed at the Goblin Camp in Act One.
Tribe?
Sluck questioning the party

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Sharp-Eye Sluck guards the entrance to the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside TudTud and WaspWasp.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Retreat safely: moving won't provoke Opportunity Attacks.

Ranged AttackRanged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Gain a beast companion that accompanies you on your adventures and fights alongside you.

Loot[edit section | visual editor]

Tactics[edit section | visual editor]

Lighting the nearby Firewine Barrels creates a large explosion.

Notes[edit section | visual editor]

  • Despite only saying the word 'Tribe' in dialogue with the party, Sluck speaks in full sentences during idle banter with her fellow goblins.