Devout Wasp
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
11 (0)
10 (0)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
+2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Devout Wasp is a goblin stationed at the
Goblin Camp in
Act One .
“
... an' the gnoll gnawed 'er arm clean off. So much for the Flamin' Fist, eh?
„
—
Wasp sharing his story about the latest raid
Devout Wasp guards the path leading to Rosymorn Monastery Trail , the overland route to the Shadow-Cursed Lands and Act Two . Wasp is stationed with Sluck and Tud . If a party member speaks with him, Wasp eagerly shares details about their recent raid on Waukeen's Rest , and informs them that any prisoners gathered from the inn were sent to Moonrise Towers .
Lighting the nearby Firewine Barrels creates a large explosion.
Characters
Locations Quests