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  • File:Wyll Loading Screen EA.jpg
    Baldur's Gate 3 EA Loading Screen that includes Wyll and Mizora.
    (1,920 × 1,080 (758 KB)) - 13:49, 13 February 2024
  • File:Loading Screen Area Overview.png
    Extracted as "LoadScreen_BGartwork_9.DDS". Converted to PNG using ImageMagick. Found in Game.pak/Public/Game/GUI/Assets/LoadingScreen. It depicts an overview
    (1,920 × 1,080 (2.77 MB)) - 22:37, 29 August 2023
  • game installation>\Baldur's Gate 3\Data Tools (script extender, native mod loader): <path to game installation>\Baldur's Gate 3\bin Profiles: User/Documents/Larian
    2 KB (196 words) - 21:43, 13 April 2024
  • then you want the latest "Version64" value. This is to guartentee it is loading the latest version of the asset your mod is dependent on. <attribute id="Version64"
    7 KB (879 words) - 18:39, 9 January 2024
  • new spells, items or status effects. This can cause a save to crash upon loading. If you are having multiplayer issues, ensure all players have the same
    2 KB (200 words) - 18:11, 16 April 2024
  • File:Gut-face.jpg
    Much smaller version (filesize) of other Gut image for improved loading time. Cropped out a blue line at the top of the image.
    (905 × 906 (93 KB)) - 10:02, 22 April 2023
  • recommend creating a project folder to hold your various hair mod files. Let’s load a hair mesh into Blender! Go to the Modding:Hair Meshes page and pick a mesh
    10 KB (1,554 words) - 19:49, 2 April 2024
  • with the platform but would ghost through it and get left behind. Had to load a previous save.
    756 bytes (129 words) - 10:42, 5 January 2024
  • monk weapons? https://bg3.wiki/wiki/List_of_weapons The weapon images do not load and only show data class info like [[File:{{{icon}}}|link=Staff of the E
    452 bytes (65 words) - 22:28, 24 March 2024
  • Please note that load order can be crucial for some mods, so make sure to put mods that other mods are dependent on above them in the load order. Once you
    8 KB (1,179 words) - 22:34, 21 April 2024
  • Compatibility Framework via json. Just remember always load Compatibility Framework at the bottom of your load order. This is a possible use of the Compatibility
    6 KB (912 words) - 20:02, 2 April 2024
  • if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset. Hotloading This is really good to know whether you can
    10 KB (1,164 words) - 06:46, 20 April 2024
  • template This video covers steps 1 through 13 below. Steps: Load environment (head, body if desired) Load Hair Tool preset, flip 180 degrees and place on the head
    2 KB (197 words) - 18:49, 2 April 2024
  • Most pak mods need a meta.lsx. A meta.lsx is a file that tells the mod loader certain "meta" information about your mod. This is information such as author's
    11 KB (1,559 words) - 00:34, 4 May 2024
  • show when boots are equipped. Genitals have their own vertex paint and only load in when nothing with the 'hide genitals' tag is equipped. You can use existing
    14 KB (2,076 words) - 14:29, 15 April 2024
  • folder structure because missing one little detail will make your mod not load & it's overall a tedious process to debug. Depending on experience level
    10 KB (1,528 words) - 05:45, 9 January 2024
  • earliest concept, but although her model is missing from the game now, if you load her character into the game, her portrait shows a much younger halfling with
    430 bytes (67 words) - 04:15, 28 March 2024
  • texture is essentially a digital box that BG3 uses to store textures in so they load quicker. This is good for the game's performance, but not so good if you
    9 KB (1,131 words) - 17:00, 26 March 2024
  • October 2023 My understanding is that if you get close enough to him he loads in and he heads out and dies to the shadows. Similarly to the tiefling in
    837 bytes (155 words) - 21:04, 18 October 2023
  • the Barbarian outfit (HUM_F_ARM_Barbarian_A_Body.GR2) from HUM F to HUM FS. Load the Barbarian outfit GR2 into Blender. Go ahead and delete the LODs if you
    2 KB (210 words) - 23:39, 12 March 2024
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