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  • Please note that load order can be crucial for some mods, so make sure to put mods that other mods are dependent on above them in the load order. Once you
    8 KB (1,177 words) - 23:49, 31 May 2024
  • Compatibility Framework via json. Just remember always load Compatibility Framework at the bottom of your load order. This is a possible use of the Compatibility
    6 KB (912 words) - 20:02, 2 April 2024
  • if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset. Hotloading This is really good to know whether you can
    10 KB (1,164 words) - 06:46, 20 April 2024
  • template This video covers steps 1 through 13 below. Steps: Load environment (head, body if desired) Load Hair Tool preset, flip 180 degrees and place on the head
    2 KB (197 words) - 18:49, 2 April 2024
  • Most pak mods need a meta.lsx. A meta.lsx is a file that tells the mod loader certain "meta" information about your mod. This is information such as author's
    11 KB (1,559 words) - 00:34, 4 May 2024
  • show when boots are equipped. Genitals have their own vertex paint and only load in when nothing with the 'hide genitals' tag is equipped. You can use existing
    14 KB (2,105 words) - 14:29, 15 April 2024
  • folder structure because missing one little detail will make your mod not load & it's overall a tedious process to debug. Depending on experience level
    10 KB (1,528 words) - 05:45, 9 January 2024
  • earliest concept, but although her model is missing from the game now, if you load her character into the game, her portrait shows a much younger halfling with
    430 bytes (67 words) - 04:15, 28 March 2024
  • texture is essentially a digital box that BG3 uses to store textures in so they load quicker. This is good for the game's performance, but not so good if you
    9 KB (1,131 words) - 17:00, 26 March 2024
  • October 2023 My understanding is that if you get close enough to him he loads in and he heads out and dies to the shadows. Similarly to the tiefling in
    837 bytes (155 words) - 21:04, 18 October 2023
  • the Barbarian outfit (HUM_F_ARM_Barbarian_A_Body.GR2) from HUM F to HUM FS. Load the Barbarian outfit GR2 into Blender. Go ahead and delete the LODs if you
    2 KB (210 words) - 23:39, 12 March 2024
  • have to do is make sure you swap away from your hotloaded asset and back to load any new changes. For armor, you may have to un-equip and re-equip it to see
    2 KB (294 words) - 22:26, 15 February 2024
  • File:Last Light Inn.webp
    compressed version, to reduce page load time
    (1,849 × 1,194 (203 KB)) - 11:07, 2 September 2023
  • and reduce its intensity. Repeat for all portions of your hair. Export and load into game. You should now have working highlights on your hair. Feel free
    2 KB (195 words) - 01:56, 9 January 2024
  • type="FixedString" value="feet" /> </node> This code would stop the body's feet from loading in and clipping, ideal for boot items. See here for a full list of Vertex
    27 KB (3,710 words) - 21:17, 24 May 2024
  • actual folders will result in the game not finding your mesh, and thus not loading it. Also note that folders must be separated by /, not \. E.g. Mod/Generated/Mod/Hair
    29 KB (4,016 words) - 00:27, 13 April 2024
  • translations are showing up as they should. To be safe load it below the original mod in the load order. If you are still running into issues try adding
    4 KB (573 words) - 22:42, 18 April 2024
  • files with multitool. See here for how. Open these files in GIMP. Uncheck load mipmaps as you don’t need them clogging up the work area, and you are going
    9 KB (1,220 words) - 19:04, 31 January 2024
  • arriving in Baldur's Gate. I did not try purchasing them from her - but I'll load a saved game (finished that run-through already) and see what happens. SidTheMadHatter
    4 KB (652 words) - 13:11, 3 June 2024
  • around 16px to 24 px. Alt text (text which appears when the image fails to load) should be added when using images in articles, since this is important for
    42 KB (5,369 words) - 20:39, 1 June 2024
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