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Hellish Sphere (Condition)
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- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6 (6~36) Firedamage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Properties
FLAMING_SPHERE
: end of turn :
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE
, only one of these can be applied at the same time:
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