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Hellish Sphere (Aura) (Condition)
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- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
Properties
FLAMING_SPHERE_AURA
Condition: Hellish Sphere
Radius: 3 m / 10 ft
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE_AURA
, only one of these can be applied at the same time:
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Sources of Hellish Sphere
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