Spells and Abilities
Notes
- Summonable as an ally through variant if the player sides with Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two.
Heal your nearby allies.
Heal a creature you can touch.
Engulf a target in a flame-like radiance.
The sun's divine power dispels any magical darkness.
Doesn't affect creatures that have total cover from you.
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
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