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SG Light

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Condition Type Icon.pngSG_Light is a status group.



List of conditions in SG_Light[edit source]

Condition Effects

Branding Smite (Condition) Branding Smite

Burning (Condition) Burning

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10Damage TypesFire damage per turn.

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Daylight (Condition) Daylight

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

Faerie Fire (Condition) Faerie Fire

Guiding Bolt (Condition) Guiding Bolt

Holy Fire (Condition) Holy Fire

  • Takes 1~4Damage TypesRadiant damage per turn.

Infernal Burning (Condition) Infernal Burning

Light (Condition) Light

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

Melting (Condition) Melting

  • Takes 10d6Damage TypesFire damage per turn.

Produce Flame (Condition) Produce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Searing Smite (Condition) Searing Smite