Condition |
Effects |
Branding Smite
|
|
Burning
|
- Takes 1d4
Fire damage per turn.
- Can be removed with the
Help action, using a Healing Potion or gaining Wet.
- Immune from if
Wet.
Dip action can be used on Burning characters and/or objects.
|
Burning Fiercely
|
- Takes 1d10
Fire damage per turn.
|
Continual Flame
|
- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of
Light
|
Daylight
|
- Shining with the light of the sun. Dispels Darkness within a radius of
15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
|
Faerie Fire
|
|
Guiding Bolt
|
|
Holy Fire
|
- Takes 1~4
Radiant damage per turn.
|
Infernal Burning
|
|
Light
|
- This object has an aura of light with a radius of
7.5 m / 25 ft.
|
Melting
|
- Takes 10d6
Fire damage per turn.
|
Produce Flame
|
- A flickering flame sheds light in a
9 m / 30 ft radius around the creature.
|
Roiling Hellfire
|
- Flames from the heart of Avernus engulf this entity, inflicting 6d6
Fire damage per turn.
|
Searing Smite
|
|
Starry Form: Archer
|
|
Starry Form: Chalice
|
- In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast
Chalice Healing.
|