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Blade of Rime
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Blade of Rime is an action that allows the to use their equivalent of . This skill is not affected by .
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface.
This spell can be cast while you are
.Properties
- Cost:
- 2Ki Points + Action
- Damage:
- 1d10 (1~10) Piercing
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
- dex, negate Cold damage Save
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements