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Bone Chill
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Bone Chill is a cantrip (Necromancy). It deals Template:Damage Type damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Necrotic.
When the spellcaster reaches Level 10, the damage increases by another 1d8 Necrotic damage, for a total of 3d8Necrotic.Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:External Links
- Chill touch on the Forgotten Realms Wiki