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Bone Chill
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Bone Chill is a cantrip (Necromancy). It deals Template:Damage Type damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on
Attack rolls.
Properties
- Damage
1d8 (1~8)
Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8
Necrotic.
![D8 Necrotic.png](/w/images/thumb/7/73/D8_Necrotic.png/26px-D8_Necrotic.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:External Links
Chill touch on the Forgotten Realms Wiki